Sonic Adventure DX is a video game developed by Sonic Team and released on December 23, 1998 in Japan by Sega for the Dreamcast. One of its development titles was Sonic RPG (although the final product was an adventure game not a standard RPG). The final updated edition, known as Sonic Adventure International, was released on September 9, 1999 in North America, October 14, 1999 in Japan and Europe, October 18, 1999 in Belgium, the Netherlands, and Luxembourg, and December 3, 1999 in Australia. It has sold over 2.5 million copies, making it the best-selling Dreamcast game. It was the first Sonic game on a sixth generation console. An enhanced port was released in 2003 as Sonic Adventure DX for the Nintendo GameCube and in 2004 for Microsoft Windows. The game, along with some other Dreamcast games such as Crazy Taxi, will be ported to the Xbox Live Arcade and Playstation Network during Fall 2010.
The game is divided up into 5 stages: Action Stages, Running Stages, Escaping the Hunter, Catch the Power Ring and Adventure Fields. The division of Action Stages and Adventure Fields was a serious departure from previous Sonic games. In addition, unlike the previous game in the series, Sonic Adventure has six different characters to choose from, providing two more than the four (Sonic and Tails combo being the fourth) available in Sonic 3 & Knuckles. Sonic has the most stages of any character, and his levels involve high speed gameplay, while most of Tails’ levels are shorter versions of Sonic’s, which require him to reach the end of the level before Sonic (or Eggman) can. Knuckles’ objective in his levels is to reassemble the shards of the Master Emerald shattered by Dr. Ivo “Eggman” Robotnik.
Amy Rose’s levels involve escaping Eggman’s robot ZERO alongside a blue Flicky (nicknamed “Birdie” by Amy) that Dr. Eggman needs because of the Chaos Emerald in its pendant. Her primary weapon, the Piko Piko Hammer, returns (previously seen in Sonic the Fighters), and can be used to paralyze ZERO for a temporary amount of time. Amy is considered to have the shortest story since she has fewer levels than the other characters. The levels involving Big the Cat follow him using his fishing pole to try and catch Froggy, his best friend who has mutated via a Chaos Emerald he swallowed, although he can also choose to try and catch big fish, with score bonuses based on size.
E-102 Gamma is one among a series of robots designed by Eggman to take orders without question. After an encounter with Amy, he suffers a malfunction and gains a “conscience”. He then turns his aim to destroying his robotic brothers and freeing the animals trapped inside them. Gamma’s levels are shooting levels in which the player races against the clock to get to the end and destroy the target (usually one of the other E-Series robots). Players gain time depending on how many enemies they shoot in a row/chain by using the lock on feature that Gamma has.
Action Stages are basically playable levels. This is the only type of area where Sonic or any of his companions will encounter enemies (most boss battles appear to take place in the adventure fields, but they are actually in Action Stages designed to look like the Fields). There are eleven action stages, accessible by different characters. However, unlike previous Sonic games, Action Stages are not made up of Zones and Acts. Instead, the game plays more like each Adventure Field is a Zone and the Action Stages are the Acts in the Zone. The Action Stages have separate areas that could be considered “Acts”, but they are not separate levels, as in previous games.
Sonic Team USA (international)
|Designer(s)||Takashi Iizuka (Director/Level Designer)|
|Artist(s)||Kazuyuki Hoshino (Art Director)
Yuji Uekawa (Character Design)
|Composer(s)||Jun Senoue (Sound Director)
# JP June 19, 2003
# NA June 18, 2003
# PAL June 27, 2003
|Mode(s)||Single-player, multiplayer (two-player)|
|Media||Nintendo GameCube Game Disc|
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