Sonic Adventure 2 Battle is a video game developed by Sonic Team USA and published by Sega in 2001 for the Nintendo GameCube console. It is the sequel to Sonic Adventure. It was released in Japan on December 10, 2001, followed by North America on February 12, 2002 and Europe on May 3, 2002.
Sonic Adventure 2 follows the same basic principles of previous games in the series. Within the stages are Rings, which will protect the player from dying so long as one is held by the player. The Tails and Doctor Eggman stages are an exception, in which the player has a health bar which is reloaded by gathering rings). Item capsules are also located within the stages, and when broken by the character they reward the player with one of a variety of bonuses. Each character has power-ups (referred to as Level-Up Items) which grant them new abilities, such as destroying metal boxes or playing mystical melodies.
The single player mode takes place between two parallel storylines, the “Hero” story and the “Dark” story; the player has the option of advancing in either one or the other at any time. The “Hero” story features Sonic, Knuckles, Tails and the non-playable Amy, while the “Dark” story features Shadow, Rouge, and Dr. Eggman. Each hero character plays similarly to their respective dark character, and vice versa. Levels advance in order for each storyline, alternating between each of the playable characters.
Levels featuring Sonic or Shadow are regular platformers, designed in much the same way as they were in Sonic’s levels in Sonic Adventure, where in the player’s primary objective is simply to get to the end of the level. Levels with Tails or Dr. Eggman are based on shooting, allow the player to control a mechanized robot walker and shoot their way to the end, reminiscent of E-102 Gamma’s stages in Sonic Adventure. The Knuckles and Rouge levels are based on hunting, with the characters scouring their levels for three items, usually shards of the Master Emerald, much like Knuckles’ levels in Sonic Adventure. Interspersed between the levels are various bosses, which one particular character must fight. The main story line can only be finished when both “Hero” and “Dark” story modes are finished, and an extra “Final” story mode is revealed where the player must use all the characters to achieve the true ending.
Within Action Stages, players collect rings and defeat enemies, with a timer counting the time spent within the level. At the end of each stage, the player is given a score based on the number or rings collected and time spent within the level. The more rings and less time, the higher the score is. The player is also given a rank-based performance, a letter grade that is either A, B, C, D, or E, with A being the highest and E being the lowest. Irrelevant to any other factors, an A Rank is automatically awarded to players that complete any score-ranked mission with all of the rings from that level in the player’s possession.
|Sonic Adventures 2 Battle|
|Developer(s)||Sonic Team USA|
|Designer(s)||Takashi Iizuka (Director/Level Designer)|
|Artist(s)||Kazuyuki Hoshino (Art Director/Characters)
Yuji Uekawa (Characters)
Hiroshi Nishiyama (Field Art Director)
Michikazu Tamamura (Lead Event Artist)
|Composer(s)||Jun Senoue (Sound Director)
|Engine||Tetsu Katano (Main Programmer)|
|Mode(s)||Single-player, multiplayer (two-player)|
|Media||GD-ROM, Nintendo optical disc|
|Input methods||Game controller|
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